New Published & # 39; Brain Training & # 39; The game is designed by the University of Cambridge researcher, which improves the concentration of users according to the new research released today. Scientists behind the adventure say that in this busy world we can provide a welcome anti-remedy for the daily disorders we are facing.
His book, The Destructured Mind: Ancient Brains in a High-Tech World, Adam Gayleley and Larry D. Rosen says that with the emergence of new technologies, rapid responses to emails and texts and working on multiple projects together, young people, including students, are having more problems in constant care and are often distracted. This difficulty in focusing and concentrating is worse than the stress caused by the global environment, which never goes to sleep and often leads to traveling and leads to poor quality sleep.
Barbara Sawcanyan, professor of psychiatry department, says, "We all have experienced coming home from work feeling that we are busy all day, but what we really did is uncertain." "Most of us spend our time answering emails, viewing text messages, searching for social media, searching for multitasks, but instead of doing many things, we sometimes struggle to complete one task and achieve our goal for the day. We are failing to do so. Then we go home, and even there & # 39; switch 'without having to select our smartphones. No book or watching TV becomes difficult and more difficult. We & # 39; flow & # 39; we need to get and focus for complex tasks. "
In recent years, smartphones have become ubiquitous, so called & # 39; brain training & # 39; The number of apps has increased, claiming to improve cognitive skills such as memory, numerical expertise and concentration.
Now, a team of Behavioral and Clinical Neuroscience Institute at the University of Cambridge has launched a new game & # 39; Advanced & # 39; Have developed and tested, aiming to help users increase their focus and concentration. This game is based on the research of the team and has been scientifically evaluated.
In a study published in the journal Frontiers in Behavioral Neuroscience Professor Sahakia and fellow Dr. George Sevillic has shown that the decoder improves attention and concentration from one month to eight hours on the iPad. This kind of attention enables a front-parallel network in the brain.
In their study, researchers divided 75 healthy young adults into three groups: one group got a decoder, a control group played Bingo for the same time and no control was found for the other control group. Participants in the first two groups were invited to attend an eight-hour session during one month, in which they played under decoder or Bingo supervision.
All 75 participants were tested using the Cantab Rapid Visual Information Processing Test (RVP) at the beginning of the trial and after four weeks. In earlier studies, Cantabab RVP has been shown as a highly sensitive test of attention / concentration.
During the test, participants are asked to find a sequence of digits (eg 2-4-6, 3-5-7, 4-6-8). The white box appears in the center of the screen, out of which 2 to 9 digits are displayed in pseudo-random order, at a rate of 100 degrees per minute. The participants are instructed to press the button each time they search the index. The test period is about five minutes.
The results of the study measured by the RVP have shown significant differences in mind. Those who played the decoder were better than those who did not play bingo. The difference in performance was remarkable and meaningful because it could be compared to stimulating effects such as methylfinidate or nicotine. The former, also known as Racin, is a common treatment for Attention Deficit Hyperactivity Disorder (ADHD).
To ensure that decoder focuses and focuses without affecting the ability to focus, the researchers test the ability of participants on the trial making test. Decoder's performance also focuses on these commonly used neuropsychological tests. During this test, participants have to attend the first numbers and then they have to turn their focus into letters and then return to numbers. In addition, participants enjoy playing the game, and inspiration has been high during the 8 hours of the gameplay.
Professor Sahakia commented: "Many people tell me that they have trouble concentrating on their attention. The decoder should help improve their ability to do this. In addition to healthy people, we hope that this game will pay attention to patients who will not mind , Which includes ADHD or traumatic brain injury. We start studying with traumatic brain injury patients this year. Shri make plans. "
Dr. Savulich added: "Many brain training apps on the market are not supported by rigorous scientific evidence. Our evidence based game is developed interactively and the games developer Tom Pierce, make sure that it is exciting and fun to play. Participants enjoy the challenge of cognitive training. "
This game is now licensed by the Cambridge Enterprise, a Technology Transfer Arm of Cambridge University on a developer peek application, which is based on evidence-based 'brain lifting' & # 39; Expert in apps. This decoder will be allowed to be publicly accessible. Peak has developed a version for the Apple device and is releasing the game today as part of the Peak Brain Training app. Peak Brain Training is available free from the App Store and decoder will be available for both free and pro users as part of their daily workout. The company plans to make available versions for Android devices at the end of this year.
"The Decoder's Peak version is more challenging than our original test game, so it will continue to get players more benefits in the performance over time," Professor Sahakia said. "By licensing our game, we hope that it can reach a wider audience who benefits from improving their meditation."
Peak's CEO Xavier Lewis adds: "We believe in the evidence-based approach towards brain training on Peak. We have co-operation with Professor Sahakia and his work has shown for years that there are significant benefits in the brain by playing games. Help people overcome their problems The Peak community is happy to be able to bring the decoder to do so. "
& # 39; Brain Training & # 39; The app can improve memory and everyday efficiency of people with schizophrenia
George Suculic et al, cognitive training with the novel "Decoder" game on the iPad, after updates in mind, Frontiers in Behavioral Neuroscience (2019). DOI: 10.3389 / FNBH.9.900002
The brain training application improves users' concentration, study shows (2019, 21 January)
Retrieved 21 January 2019
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